Files
polychat/PolyChat/Models/Client.cs
Patrick Hellebrand 9533c9b666 Add project files.
2021-09-21 08:05:08 +02:00

111 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SocketIOSharp.Common;
using SocketIOSharp.Server;
using SocketIOSharp.Client;
using SocketIOSharp.Server.Client;
using EngineIOSharp.Common.Enum;
using Json.Net;
using System.Net;
using SocketIOSharp.Client;
using SocketIOSharp.Common;
using SocketIOSharp.Common.Packet;
using System;
using System.Net;
using EngineIOSharp.Common.Enum;
using System.Threading;
namespace PolyChat.Models
{
class Client
{
private SocketIOClient connection;
public Boolean isConnected = false;
private List<MSG> msgStack = new List<MSG>();
private Boolean active = true;
private String ip;
public Client(SocketIOClient connection, String ip)
{
this.ip = ip;
this.connection = connection;
InitEventHandlers(this, connection);
}
/// <summary>
/// converts String message into json file and sends it to the server.
/// </summary>
/// <remarks>
/// gets called by gui if someone wants to send Message
/// </remarks>
/// <param name="sender">Sender of Message</param>
/// <param name="chatMessage">the accual text the user wants to send</param>
/// <param name="timestamp">current time</param>
public void sendMessage(SendCode code, String sender, String chatMessage, DateTime timestamp)
{
new Thread(() =>
{
//create msg
MSG msg = new MSG(sender, Controller.ip, chatMessage, timestamp);
//convert msg
String petJson = JsonNet.Serialize(msg);
//send msg
connection.Emit(code.ToString(), petJson);
}).Start();
}
/*
private void recieveMessage(String msg)
{
// deserialize json string
MSG pet = JsonNet.Deserialize<MSG>(msg);
//TODO: send message to GUI
}
*/
/// <summary>
/// handles all events of client server communiation
/// </summary>
/// <param name="client">self</param>
/// <param name="connection"></param>
private static void InitEventHandlers(Client client, SocketIOClient connection)
{
connection.On(SendCode.Message.ToString(), (Data) =>
{
MSG pet = JsonNet.Deserialize<MSG>(BitConverter.ToString(Data[0].ToObject<byte[]>()));
//TODO: send message to GUI
});
connection.On(SendCode.Command.ToString(), (Data) =>
{
Console.WriteLine("Command recieved!" + Data[0]);
});
connection.On(SendCode.test1.ToString(), (Data) =>
{
Console.WriteLine("test1 recieved!" + Data[0]);
});
connection.On(SendCode.test2.ToString(), (Data) =>
{
Console.WriteLine("test2 recieved!" + Data[0]);
});
connection.On(SocketIOEvent.CONNECTION, () =>
{
Console.WriteLine("Connected!");
client.isConnected = true;
});
}
public String getIP()
{
return this.ip;
}
}
}