Files
polychat/PolyChat/Models/NetworkingController.cs

126 lines
4.2 KiB
C#

using System;
using System.Diagnostics;
using System.Collections.Generic;
using SocketIOSharp.Client;
using EngineIOSharp.Common.Enum;
using System.Net;
using PolyChat.Models.Exceptions;
//dependencies for server functionality
using SocketIOSharp.Server;
using SocketIOSharp.Server.Client;
using Newtonsoft.Json.Linq;
namespace PolyChat.Models
{
class NetworkingController
{
public List<Client> clients = new List<Client>();
private String ownName = "";
private IPAddress ownIP;
private readonly ushort Port;
private SocketIOServer Server;
private readonly MainPage uiController;
public NetworkingController (MainPage uiController, ushort Port = 8050)
{
this.uiController = uiController;
this.Port = Port;
ownIP = getIP();
startServer();
}
//EXTERNAL METHODS
//=========================================================================================================================================================================================
/// <summary>
/// connects self to server with given ip
/// </summary>
/// <param name="ip"> server to connect to </param>
public void connectNewClient(String ip)
{
SocketIOClient connection = new SocketIOClient(new SocketIOClientOption(EngineIOScheme.http, ip, 8050));
connection.Connect();
clients.Add(new Client(connection, ip, uiController));
}
/// <summary>
/// handle incomming connection
/// </summary>
/// <param name="ip"> server to connect to </param>
private void connectNewClient(SocketIOSocket socket)
{
socket.On(SendCode.Initial.ToString(), (JToken[] Data) =>
{
Debug.WriteLine("Client connected!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
Message m = new Message(Data[0]);
clients.Add(new Client(socket,m.Ip, uiController));
});
}
/// <summary>
/// sends Message to given ip
/// </summary>
/// <param name="ip"> partner to send to </param>
/// <param name="msg"> to send </param>
public void sendMessage(String ip, String msg)
{
this.getClient(ip).sendMessage(SendCode.Message, msg);
}
/// <summary>
/// returns own ip adress
/// </summary>
/// <returns></returns>
public IPAddress getIP()
{
IPHostEntry ipEntry = Dns.GetHostEntry(Dns.GetHostName());
IPAddress[] addrList = ipEntry.AddressList;
for (short i = 0; i < addrList.Length; i++)
{
if (addrList[i].ToString().Substring(0, 3).Equals("10."))
{
return addrList[i];
}
}
return null;
}
public MainPage getUIController()
{
return this.uiController;
}
//=========================================================================================================================================================================================
//INTERNAL METHODS
//=========================================================================================================================================================================================
private void startServer()
{
Server = new SocketIOServer(new SocketIOServerOption(Port));
Server.OnConnection((socket) => connectNewClient(socket));
Server.Start();
Debug.WriteLine($"Your ip is: {ownIP}");
Debug.WriteLine($"Server started, binding to port {Port}, waiting for connection...");
}
/// <summary>
/// returns client that fit to ip address
/// </summary>
/// <param name="ip"></param>
/// <returns></returns>
private Client getClient(String ip)
{
foreach (Client cl in clients)
{
if (cl.getIP().Equals(ip))
{
return cl;
}
}
return null;
}
}
}