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53
PolyChat/Models/Socket.cs
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53
PolyChat/Models/Socket.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Json.Net;
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using SocketIOSharp.Common;
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using SocketIOSharp.Server;
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using SocketIOSharp.Server.Client;
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namespace PolyChat.Models
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{
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class Socket
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{
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private Controller p;
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private readonly ushort Port;
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private SocketIOServer Server;
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private List<SocketIOSocket> Sockets = new List<SocketIOSocket>();
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/// <summary>
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/// creates server on specified port
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/// </summary>
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/// <param name="Port"></param>
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public Socket(Controller p, ushort Port = 8050)
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{
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this.Port = Port;
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this.p = p;
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Server = new SocketIOServer(new SocketIOServerOption(Port));
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Server.OnConnection((socket) => OnConnect(socket));
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Server.Start();
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Console.WriteLine($"Server started, binding to port {Port}, waiting for connection...");
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}
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private void OnConnect(SocketIOSocket socket)
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{
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Console.WriteLine($"{socket.GetHashCode()} connected to the server");
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Sockets.Add(socket);
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socket.On(SocketIOEvent.DISCONNECT, () => OnDisconnect(socket));
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socket.On("Message", (Data) => p.OnMessageCallback(socket, Data));
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}
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private void OnDisconnect(SocketIOSocket socket)
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{
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Sockets.Remove(socket);
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}
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public bool SendMessage(SocketIOSocket socket)
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{
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return false;
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}
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}
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}
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